Ritual: Blood Summon (VR Edition)
A downloadable game for Windows and Linux
You wake up in a strange place. Can you survive the night?
#1 in Scary for The Secret Cult Horror Jam, now in immersive VR.
This release also includes advanced spatial audio and improved ambience, for maximum terror.
Note: Although this release is intended for a VR headset, you can play this release using a mouse and keyboard as well.
Updated | 5 days ago |
Published | 27 days ago |
Status | In development |
Platforms | Windows, Linux |
Author | im.stealth |
Genre | Survival |
Made with | Blender, Godot |
Tags | 3D, Atmospheric, Exploration, First-Person, Godot, Horror, Immersive, PSX (PlayStation), Singleplayer, Virtual Reality (VR) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Oculus Rift, HTC Vive, Playstation controller, Oculus Quest, Valve Index |
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Install instructions
This project is only known to be compatible with SteamVR. To set SteamVR as your default OpenXR runtime, see instructions here.
Comments
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Hi. I tried it on Monado with Index controllers and it starts up fine, but input isn't working.
It looks like the reason input is not working is that you suggest bindings for the actions you use only for the oculus touch controller - this is usually fine, but in this case godot defaults to suggesting default bindings for all the controlles it knows, but all of those do not include suggested bindings for your actions. So if a runtime sees that I use index controllers and godot suggests index controller bindings, it will just take those bindings, and end up ignoring the suggested touch bindings with the bindings for your actions.
tl;dr: If you make your own actions instead of using the godot default actions, you should just delete all of godot's default bindings, then it should work as intended.
Thanks for letting me know! I've created a new build that removed those suggested bindings.